During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card
If this card is Summoned: You can gain control of as many face-up DARK monsters your opponent controls as possible until this card leaves the field
Any of these guys that can help me get to six mana will help me draw cards later even if late game mana dorks are usually considered bad draws
Some decks do well running all basic energies of a given type, while others run mostly special energies
Tron is the archetype now main-decking copies of Trinisphere, which you'd think would normally be a firm sideboard card
The Battles What are you going to do with cards beyond battle them